3D Artist
On-SiteFull TimeShare this job Experience
0-2/2+ years experienceWhat we do
- The Content Art Team handle various tasks depending on the timing of the development cycle.
- We focus on the parts of the art development pipeline that enable great looking art to perform well in a unreal engine.
- We create various types of collision for all environment assets using 3DS max.
- We optimize environment art assets.
- We maintain the integrity and consistency of all art files.
- We fix various types of art asset bugs.
Responsibilities
- Creating exterior and interior 3D models from architectural plans like AutoCAD drawings, Sketch Up files, using reference images etc)
- Create photorealistic images and 3D walk throughs
- Optimisation and trouble shooting in production
- 3ds max understand in autocad , vray.
Skills
- Ability to read AutoCAD drawings, Sketch Up files and any other input received from the real estate developers, architects etc
- Strong knowledge of UV unwrapping and texturing
- Strong 3D Modeling skills using Polygon & Spline modeling techniques
- Strong knowledge of materials and lighting for exterior and interior rendering.
- Strong artistic ability and should have keen eye for detail & composition
- Strong time management skills, and ability to work under strict and tight deadlines
- Ability to grasp new tools, programs and systems quickly.
- Strong communication skills
- Able to prioritize and multi-task.
Qualifications
- Good standard of written and verbal English.
- Education / certificate course in 3D art production.
- Portfolio.
Good to have
- Basic knowledge in Blender, Maya and Substance Painter
- Game development experience using Unreal or Unity 3D
- A passion for video games.
- Basic knowledge of game engine pipelines.