Unreal Engine Artist
On-SiteFull TimeShare this job Experience
0-2/2+ years experienceWhat we do
- The Content Art Team handle various tasks depending on the timing of the development cycle.
- We focus on the parts of the art development pipeline that enable great looking art to perform well in a unreal engine.
- We create various types of collision for all environment assets using 3DS max.
- We create renders and sequences
- We optimize environment art assets.
- We maintain the integrity and consistency of all art files.
- We fix various types of art asset bugs.
Responsibilities
- Process 3D assets through the unreal engine pipeline.
- Scene development and creating environments by using the assets provided by the 3D artists
- Creating landscape and foliage in unreal engine
- Create various LODs for assets
- Optimizing the scenes to meet the target frame rate
- Doing Post production in Unreal
- Working with sequencer and rendering videos and images
Skills
- Strong knowledge of 3d Modelling tools and photoshop
- Strong knowledge on Modelling and Foliage tools
- Working with path tracing, ray tracing and lumen
- Knowledge on detailed shading & lighting
- Ability to grasp new tools, programs and systems quickly.
- Strong communication and time management skills.
- Able to prioritize and multi-task.
Qualifications
- Good standard of written and verbal English.
- Education / certificate course in 3D art production.
- Portfolio.
Good to have
- Basic knowledge in Blueprints
- Game development experience.
- A passion for video games.
- Basic knowledge of game engine pipelines.